Contents |
Effect
Defines a sprite's outlook (also known as 'pattern') and works like a regular 1-dimensional string array.
It can also be used to return the sprite's pattern data in the form of a string.
Syntaxes
- SPRITE$(<PatternNumber>)=<String>
- SPRITE$(<PatternNumber>)
Parameters
<PatternNumber> is a number ranging from 0 to 63 (for sprite size 16x16) or to 255 (for sprite size 8x8) that specifies the sprite pattern number.
<String> is a string of 8 or 32 characters according the sprites size (8x8 or 16x16).
Each character represents an 8x1 area in the sprite where "1"-bits represent visible dots and "0"-bits represent invisible dots.
The characters are given in order from up to down and left to right. Upper left corner in 16x16 sprite is therefore bit 7 of character 1, bottom right corner is bit 7 of character 16, upper right corner is bit 0 of character 17 and bottom right corner is bit 0 of character 32.
In case defined the string is shorter than required (8 or 32 characters) the rest of the sprite string is filled with 0.
Example
10 COLOR 15,1,7: SCREEN 2,0 20 B$="" 30 FOR I=0 TO 7: READ A: B$=B$+CHR$(A): NEXT 40 SPRITE$(0)=B$ 50 PUT SPRITE 0, (100,100),15,0 60 A$=INPUT$(1) 70 SCREEN 1: PRINT SPRITE$(0) 80 DATA 24,60,126,255,36,36,66,129
Related to
CHR$(), COLOR SPRITE(), COLOR SPRITE$(), ON SPRITE GOSUB, PUT SPRITE, SPRITE
Compatibility
MSX-BASIC 1.0 or higher