SPRITE$()
This page was last modified 13:42, 2 April 2022 by Sandy Brand. Based on work by Mars2000you and NYYRIKKI.

Contents

Effect

Defines a sprite's outlook (also known as 'pattern') and works like a regular 1-dimensional string array.

It can also be used to return the sprite's pattern data in the form of a string.

Syntaxes

  • SPRITE$(<PatternNumber>)=<String>
  • SPRITE$(<PatternNumber>)

Parameters

<PatternNumber> is a number ranging from 0 to 63 (for sprite size 16x16) or to 255 (for sprite size 8x8) that specifies the sprite pattern number.

<String> is a string of 8 or 32 characters according the sprites size (8x8 or 16x16).

Each character represents an 8x1 area in the sprite where "1"-bits represent visible dots and "0"-bits represent invisible dots.

The characters are given in order from up to down and left to right. Upper left corner in 16x16 sprite is therefore bit 7 of character 1, bottom right corner is bit 7 of character 16, upper right corner is bit 0 of character 17 and bottom right corner is bit 0 of character 32.

In case defined the string is shorter than required (8 or 32 characters) the rest of the sprite string is filled with 0.

Example

10 COLOR 15,1,7: SCREEN 2,0
20 B$=""
30 FOR I=0 TO 7: READ A: B$=B$+CHR$(A): NEXT
40 SPRITE$(0)=B$
50 PUT SPRITE 0, (100,100),15,0
60 A$=INPUT$(1)
70 SCREEN 1: PRINT SPRITE$(0)
80 DATA 24,60,126,255,36,36,66,129

Related to

CHR$(), COLOR SPRITE(), COLOR SPRITE$(), ON SPRITE GOSUB, PUT SPRITE, SPRITE

Compatibility

MSX-BASIC 1.0 or higher